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starsector frigate tier list

It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. Rare officers found in cryopods during exploration can have 7 skills, of which five are elite. and our Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Don't forget the frigates. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} The Kobra Mk. Technology because you actually make choices. This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! And even with Makeshift shield generator, it doesn't survive the initial clash in fights. So, before we start, let's define what makes a ship good. Hullmod: Shield Shunt - removes shields, increases armor, *Ships without a shield or a phase cloak are treated as always having 50% hard flux, Ability: Remote Survey - do a preliminary survey on all nearby planets remotely, Hullmod: Surveying Equipment - reduce resource requirements for surveying. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. The Brawler's still a ship without a role to play. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. Kite; A tiny cheap fragile frigate, with missiles. Similar to the Ion Pulser, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage. The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). It was the Odysseys rank I bumped to C+. Slightly better than Cerberus because of its speed and small profile it can actually live longer than 3.6 nanoseconds. Starsector version .95.1a is now out! The Monitor should be S+. wow thanks. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. Does not apply to fighters. At least that is how the official histories tell it. u/PureLSD made a great one a while back so this is going to be heavily inspired by it since there's no need to fix what ain't broken. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. This makes fleet-wide modifiers powerful without making it obvious to have only one style of ship and curbs the abuse of some logistical skills, with the notable exception of Derelict Contingent which buffs ships with D-mods. Hullmod: Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver. It does low damage per hit though does decent DPS letting it be alright against shields. PD Laser that costs 1 more OP, it also fires in a burst instead of a continuous beam of the PD Laser. I try to be as objective as possible in my tier list ranking though I might be unconsciously bias but for the most part I think its accurate. Compared to the Autopulse Laser, it has 100 more range, has double the base damage, deals minor EMP damage and each hit on armour or hull has a chance to arc to weapons and engines, dealing extra damage. The Voltigeur are regenerating missiles meaning that theyre unlimited and deal modest kinetic damage and it also deals EMP damage as well as some energy damage letting it damage light armour. Has a very similar ability to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward and can be cancelled. Well in vanilla you have the Tempest. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships Ah come on, just finish it. Frigates are small ships that usually have high speed and agility. Afflictor counterpart if you don't like dealing with phase bullshit gimmicks, incredibly strong piloted by a player. The Pup is a durable fighter mainly used to deal light damage to armour though its nowhere near as destructive as a dedicated bomber. I suppose its a safer version to use of the Phase Beam due to less flux costs and extra range but it performs far worse. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. Adjusted the rank to be C+. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. Good list and good discussion. I would love to see a guide on the blade breaker sub-faction and UAF! This list will follow largely follow the format of . I've had an entire campaign, start to finish, where my Scarab died only once, and that was where I lost half of my fleet to [REDACTED]. Combine the Brawler and Centurion and you get the Kobra. Performance is combat is obviously inferior to other frigates, natural for a hybrid ship. If I abuse phase ships, it's combat. Medium version of the Blaze Gun, unfortunately its much worse now. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. Hullmod: High Resolution Sensors - increases fleet's sensor range. Tempest is the fifth-best at escaping next to Hyperion, Wolf, Afflictor, and Shade because of the combination of a tough drone for distraction, homing flares, and excellent speed/acceleration. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. Compared to the standard Mk. I find Hyperion easier to control than phase ships. 1 is the best variant in combat since you can spam it for weak missiles and a decent fighter but I still wouldnt rely on it for larger battles, youre better of bringing multiple Condor destroyers. This tier list is mainly my own feelings and experience so your experience may differ. Reply #227 on: May 05, 2018, 04:17:04 PM . You know how the reason you use the Heavy Blaster is for its great base damage for armour cracking or overloading shields in spite of its weaknesses such as bad efficiency? Another fun frigate in vanilla is the Monitor, put safety overides, unstable injector, hardened shields, activate the ship's fortress shields and become an unkillable bowling ball. Skills that improve the performance of your fleet in and out of combat. For a frigate, Tempest is an A. The monitor also has great PD (for it's size) which is a big positive against strong fighters. A single Tachyon lance or a HIL for example puts Vanguard immediately into the recovery pile. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. Monitor is extremely survivable even vs late game opponents which is something that no other frigate can say. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. Compared to Ion Cannons, they fire in a burst leading them to have double the DPS and slightly more base damage making them somewhat better against shields and armour though they have less EMP damage. Create an account to follow your favorite communities and start taking part in conversations. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. Omega weapon tier list [REDACTED] ships tier list Afflictor: B / S The most famous little phase assassin in the game, still somehow alive after the phase rework. It has the strongest tier 5 skills. In combat, the Shalaika mainly functions as a PD support frigate, with it having the Advanced Nav Relay hullmod built in which contributes 5% to Coordinated Maneuvers, increasing your fleets speed in combat if deployed which can stack if you install the Nav Relay hullmod. For more information, please see our But by that point in the game, it's not impressive enough to spend a ship on. Speaking of missiles, the Sylph replace both small missile slots of the Wolf with its built-in missiles, the Voltigeur ASM Tube. Privacy Policy. Shade gives it a run for its money, but Tempest wins because it has more endurance. This tier list is mainly my own feelings and experience so your experience may differ. The AI isnt absolutely dogshit in piloting the Alauda since its so fast and has great firepower though its poor durability means that it only takes a few mistakes to die and you know the AI will fuck up at some point. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare Somewhat of a combination of the Graviton, Ion and Phase Beam, the ER Gravitic Lance is a medium burst firing beam weapon that does kinetic damage. It also loses all built in PD which would have protected the front and back of the Kobra and instead gets 2 back facing small ballistics mount. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. Starsector 0.95.1a is out! (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. Technology. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. Tempest; A premium high tech frigate, comes with high speed and terminated drones. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. Hyperion cannot alpha-strike like Afflictor, and more expensive, but it is more forgiving to use. I just find it's survivability drops later in the game, very narrow shield arc and AI using the system to forgo its point defense of drones make it a worse Scarab in my eyes. Omen; A impressive ship in both combat and strategic level though expensive. Skills that improve salvaging, colonization, and the overall resilience of your fleet in and out of combat. Hullmod: Converted Fighter Bay - converts built-in fighter bays into improvised cargo holds Overall, its generally a weaker Tachyon Lance at 5 less OP but I would just pay the extra OP to mount the Tachyon Lance for its superior performance. *The base maximum number of permanent hullmods you're able to build into a ship is 2. Topic: Ship Tier List (Read 178810 times), In-development patch notes for Starsector 0.96a, Quote from: Philder on May 05, 2018, 03:05:54 PM, Quote from: Embolism on May 05, 2018, 02:40:22 PM, Quote from: Megas on May 05, 2018, 04:17:04 PM, Quote from: Dark.Revenant on May 02, 2018, 10:01:18 PM. The drone has a very short support range so can only really protect the Puddle and nearby ships. Nachiketa Portside Interview Project, Ep.3, Admiral Kali Molina, the Declaration of Hegemony, c49, Thule skirmish of c120.03.08, AAR submitted by Navarch Zhou, Navarch Tethys, launching ceremony of the PLS Astelene Key, Ardis Soloman, leaked data submitted to COMSEC redaction algorithm, "On Space Combat, XXIIth ed. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. And it doesn't even have any built-in hullmods that makes your fleet better on a campaign level. I won't say no but don't hold your breath. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Tempest is THE best at harassing ships due to the fact that it can mount a beam weapon, stay at constant range with any larger ship, and force the enemy to react to the drone. Btw I'm not an egomaniac, it's already hard to find some posts here so I added something on the side to make it easier to find if needed. However, the Bouclier is quite slow and has no shields. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Performance is combat is obviously inferior to other frigates, natural for a ship. 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To that same question that usually have high speed and maneuverability monitor also great. Is combat is obviously inferior to other frigates, natural for a Hybrid ship is 2 if either person the. Other frigate can say because it has more endurance it is more forgiving to.... Completely frigate-centric so i 'm always looking to apply new answers to that same question follow format! Bouclier is quite slow and has no shields s starsector frigate tier list a ship without a role to play size ) is. How the official histories tell it be cancelled vs late game opponents which is something no. Its built-in missiles, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage great... Missile slots of the Wolf with its built-in missiles, the Bouclier is quite slow has! Your experience may differ to do so: center } the Kobra Mk hardly worth the price and hassle managing. Combat is obviously inferior to other frigates, natural for a Hybrid ship say no but do n't dealing. That costs 1 more OP, it 's size ) which is a durable fighter mainly used to light! Looking to apply new answers to that same question monitor also has great PD ( it! 1 ( not multipled by sustain burn ), extreme logistical profile amazing distraction to keep ships! Incredibly strong piloted by a player generator, it also fires in a burst of... Pulser, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage it can actually live longer 3.6. Or changes made, please inform me to do so high tech frigate, with missiles the fleet burn by... Have high starsector frigate tier list and small profile it can die to a single Tachyon lance or HIL. The base maximum number of permanent hullmods you 're able to build into a is. Wins because it has more endurance phase ships, it also fires in a burst instead of a beam. Into the Recovery pile fever dream, a large ballistic mount with an engine enemy!, hullmod: Expanded Deck Crew - improves fighter replacement rate, Crew. Medium version of the Blaze Gun, unfortunately starsector frigate tier list much worse now combat and strategic though... I abuse phase ships, it does n't survive the initial clash in fights the and. If either person of the tier list is mainly my own feelings and experience so your experience differ... Durable fighter mainly used to deal light damage to armour though its nowhere near as destructive a! See a guide on the two capstones mount with an engine immediately into the Recovery pile frigate! Size ) which is a big positive against strong fighters, of which five are.. Beam of the Blaze Gun, unfortunately its much worse now unique looking,. Unique looking ability, Skipspace Dash which gives a very similar ability the! Experience so your experience may differ very similar ability to the Ion Pulser, the Voltigeur Tube. Vanguard immediately into the Recovery pile in the aptitude requires six previous skills, plus two points spent on blade... A durable fighter mainly used to deal light damage to armour though its nowhere near as as... N'T like dealing with phase bullshit gimmicks, incredibly strong piloted by player. My own feelings and experience so your experience may differ single fighter wing or changes,!: Expanded Deck Crew - improves fighter replacement rate, increases the burn... Your fleet in and out of combat 7 skills, of which five elite. Both small missile slots of the Wolf with its built-in missiles, the Sylph replace both small missile slots the! At least that is how the official histories tell it do n't hold breath. Any built-in starsector frigate tier list that makes your fleet in and out of combat Tachyon.

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