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nwn sou shield guardian

Hail of Arrows: By using this skill, the arcane archer is able to shoot an arrow at every target within range, up to the number of enemies equal to the character's arcane-archer level. Statistics Race: construct Alignment: true neutral Armor class: 24 Hit points: 82 Attack bonus: +16/+11/+6 Damage: 1 d8 +6 bludgeoning damage ( creature weapon) (If you don't have a stone to flesh spell, you can use the ointment of stone to flesh found on the master's skeleton in the adjacent room.) After the mythallar are gone, Heurodis should go down quickly. This character's abilities significantly increase his or her ability to hide, and at the 10th level the shadow evade power makes hiding in shadows almost like an incredible set of armor. You might not want to know too much about her background at this point. You can then set some simply guidelines for how he or she will advance. The northeast chest contains chain mail of speed (+2 AC bonus, haste) and a healer's kit +10. Kill them and then rest up. The first section of the kobold caves is fairly straightforward. J'Nah is a strange-looking elf. The quest structure is very different in Chapter Two. After creating the stone, the urns and the machine will be destroyed. If you decide to free the slaves, you must clear a path to the exit for them. You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. Attacking them while they're still in the kitchen will cause them to immediately kill Mara. This begins the Oasis of the Green Palm quest, which will be much more complicated than simply fetching a pail of water. Summon Fiend: At the fifth level, the blackguard can summon a succubus. Ali will inform you (though you have probably noticed for yourself) that the oasis is dry. What follows is a list, broken down by chapter, of the quests available and where to find them. When the tomb is cleared, open the coffin and get your reward: a sash of shimmering (+12 spell resistance). For now, there isn't much to do at the smith, unless you just want to buy supplies. When given the option, choose "Return to the grave, ye bones" and attack the skeleton (a seventh-level fighter). But don't fear. Talk to Ashtara, who will inform you of your slavery and explain your task: You must kill the 10 shield guardians found throughout, beginning The Slaver's Task quest. They are level six, and they can petrify you with their gaze. Quest: Fled Into the Crypt Once Ferran has told you about the crypt, this quest will begin. If you don't persuade them to swap hostages, you can either let them go or ambush them. But you will want to at least kill Tymofarrar for her to get some experience. After entering the temple, you will be attacked by two unholy priestesses. With Karsus and William, defeating the wise wind is not very difficult. Unfortunately, the henchmen aren't very smart about managing their enhancement potions, so dole them out carefully. Try to lure his minions away before rushing in on the Lich himself--they can be dispatched more easily if you can lead them around the large pillar in the center of the room. He's a 10th-level construct, for those who aren't in the mood to talk. Quest: Horns of the Shadow Hart The shadow hart can appear in several different locations in the foothills. She will also provide you with a supply of wine for Musharak. If you've let Hurc or Urko survive, Chief Arzig will speak with you. Note that you can also affect how your henchman trains when gaining a level. Personally I think they messed up! Once the cavern is clear, head to the north cave, where Tymofarrar awaits. SoU adds a new campaign that runs in parallel with the NWN story, as well as the content listed below. Enjoy the end cinematic. Dying Man C. Deekin's Shop. Like Drogan and Ayala, you too can be a harper. One connected. The second riddle involves a prisoner and a statement he must make to avoid execution. If you have a high constitution, you can actually drink the alcohol. If you plan on fighting the gnoll chief, which isn't necessary, you can enlist the aid of the kobolds through persuasion or intimidation. Some of the terminology used may seem foreign to someone who hasn't spent many late nights rolling 20-sided dice and eating slice after slice of stale pizza. You can enter the temple and persuade the minister to set up a deal with Musharak, in which Musharak will share his profits with the church in exchange for a supply of wine. Persuade You'll do a lot of talking in Shadows of Undrentide. Paladins, druids, and good clerics will be attacked on sight. The slaves will also mention another who was captured and taken somewhere else--Glendir. The dead wind is nowhere near as tough as the wise wind. Return to the foothills and then make your way north to the Nether Mountains. Head for the exit, which will automatically return you to the oasis. He will also give you an inkwell. They'll be killed by the trap pretty quickly. Detailed walk-throughs for every dungeon, cave, and tomb in the game. This skill can be used once per day. You will need to carefully choose your path as you make your way through the hallways. This light represents which path is now safe. If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. You may recall, from your conversation with Urko, that Deekin possesses the tower statue. Kill the wolves and then proceed into the prison. However, she only has an AC of 20, so even with her 135 hit points, you should be able to do significant damage quickly if you or a henchman can get in close and start swinging. One of the other significant differences between Neverwinter Nights and Shadows of Undrentide is the difficulty. Head down the stairs. This guide will lead you from Master Drogan's humble farm all the way to a magical floating city in the sky, and show you everything to do in between. Instead, their abilities enforce their role as information gatherers for the harper organization. Talk to Haniah, standing near the inebriated mayor. He has auras of menace, doom, and prayer all ready to go, which will lower your attack skills and heighten those of the skeleton warriors that guard him. You must collect three winds and place them in the depressions. As you will soon learn, the town is otherwise deserted and indeed overrun by gnolls. In the temple you will face a handful of stingers, including the stinger high priest, a fourth-level humanoid/sixth-level cleric who can cast negative energy ray. The oxen can clear the lower levels of the kobold caves in a hurry. Whenever you approach a shield guardian, notice that it will advertise the shop where it was built--located on Northwest Vizer Street. He will attempt to tell you his story, but he cannot remember very much. This ability is granted at the third level, and it can be used once a day. Return the baby to Adam or, if Adam is dead, take it outside to Nora. Tronmech Member Posts: 7. He will present you with a riddle: "A woman has five children and half of them are sons. In the first chapter, your only choices are Xanos and Dorna. Place the shank of meat on the empty altar, and the beast will be lured to it for a brief moment, allowing you to cross the central area in safety. It's not a good idea to fight J'Nah unless Tymofarrar has given you the powder. So, if a dagger does 1d4 cold damage, Shadows of Undrentide simulates rolling one four-sided die. If the saving throw fails, the target is killed instantly. Ferran will also tell you about the shadow hart, and how he needs its horns to make medicine for his ailing wife. To Hilltop West B. Halfling Caravan C. The Fortune-Teller's Caravan D. Old Farm E. Szaren F. Blake House G. To Hilltop Foothills. Bards can also play a song to distract the kobold. This means that character classes that do not naturally gain this ability must take a wizard level in order to become arcane archers. The book describes how the bandit chief was obsessed with finding a tomb in the vicinity. To the Oasis of the Green Palm B. Your conversation with Tymofarrar will be lengthy and involved. Place the dark wind, the dead wind, and the wise wind inside to gain access to the temple stairs. The Blackguard is an evil version of a Paladin. It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. This will likely be your main weapon until you recover your equipment (depending on choice of weapon you may find better weapons along the way, though). Note that you will have to pass two shield guardians if you enter from the asabi camp--the path from the east fragment is somewhat safer. Note that if you attempt to barter him down to one gold piece, and fail the check, he will not leave at all. Then proceed to the hallway leading out of the chamber, and read "On the Nature of Hell.". Dark Blessing: Also related to his or her charisma, and also granted at the second level, this bonus ability adds the blackguard's charisma modifier to all saving throws. A. ALL RIGHTS RESERVED. Cat's Grace: At the third level, the harper scout can cast cat's grace once per day. Sapphire Star is a Forgotten Realms module, based on a PnP campaign, the Guardian. It is available once the harper scout reaches level five. If you allow them to actually leave with Mara, they will kill her once they leave the tavern. You must be an elf or a half-elf, and you must have taken the weapon focus feat for either shortbows or longbows. Nathan Hurst will tell you that his daughter, Becka, has been kidnapped by Rumgut, a hill giant who lives to the west. If you are visiting the High Forest before the Nether Mountains, you will be greeted by the kobold Deekin before crossing over into the mountains,. This begins the J'Nah's Request quest. Kill them, then head to the cave they were speaking of, noted on the map. or does it depend on the character you play? Even if you kill Tymofarrar, she will attack you. She also had an aura of fear. As you enter the inner catacombs, you will see a large statue of Jergal. There is a shield guardian in south-west room and spell orb in north-east . The main opponent is a mummy--a level-six undead with an aura of fear. Tynora's Smile: The harper scout, or a selected target, receives a +2 bonus to all saving throws for five turns. Note that the number of experience points listed for these quests is for completing every related entry. A listing of all armour, shield and helmet types, complete with their stats and pictures. Secret Doors C. Priest Burial Room D. Zombie Lord E. Minotaur Trap F. Rubble G. Undead Monk H. Secret Door I. Fireball Trap J. Tangle-Trap Room K. Skeleton Blackguard L. To the Inner Catacombs. The only thing of interest here, other than the fire elemental floor lamp, is Dagget Filth. But Xanos is a good choice for tanks who want a little magic to back them up. In the hallway opposite the minotaur room, you'll see a pile of rubble. If you want to solve the puzzle on your own, go around to each pillar and drop a distinct weapon in front, so that when the birdbath reveals the next in the sequence you can recognize it. Apparently you can only find the five 'Golem parts' for the Shield Guardian Golem if you are a level 5 Sorcerer or Wizard, or better. This cavern is filled with wyrmling white dragons and wyrmling red dragons. Use the door's special power to create a door to the plane of shadow. For that reason, your journal will show many more entries than this walk-through will list as actual quests (though all the actions and outcomes will be covered). Both of the chests are trapped (with DCs of 35), but opening them will yield a wand of lightning, an amulet of health, boots of elvenkind (which offer +2 to dexterity and +10 to the move silently skill), and the aurumvorax armor (light armor that gives you a +2 AC bonus and damage resistance against piercing and slashing weapons). Be careful when speaking with him--any false response will cause all the kobolds to attack. . Before entering the Temple of the Winds, return to Ashtara at the asabi camp and stock up on potions. If you heal Rifkin, he will give you an amulet of natural armor +3. . Dagget is a dire rat that will, reluctantly, tell you about the problems of the tower. Note that the two stone doors on either side of the temple cannot be opened at all. If you're having trouble, lure them out of the main hall, shut the door, and pick them off one by one. The other, however, contains a story titled "The Beggar's Love.". Give him a cheap gem or snatch the baby when prompted. Open it, or destroy it, to find a portable door. 2023 GAMESPOT, A FANDOM COMPANY. Kill them all, and destroy the egg sacs. To Hilltop Foothills B. Orc Cave C. Kobold Cave. If you're having trouble, try to isolate the monsters and attack them one by one in the hallway. Prerequisites: Skills: Search (4 ranks), Persuade (8 ranks), Lore (6 ranks), Discipline (4 ranks) Feats: Alertness, Iron Will Alignment: Any Non-Evil. Additionally, at the fifth level, it gives the assassin a +1 to reflex saving throws against traps, and at the 10th level, it increases that bonus to +2. Inflict Serious Wounds: At the seventh level, the blackguard is able to cast inflict serious wounds once a day. Inside you will find the desert's fury--a weapon that does 1d8 fire damage and offers a +1 attack bonus and a +2 bonus against the undead. When in the plane of shadow, be sure to check the chests and racks. This is it--the final fight. The shadow servant is also a merchant with some powerful magic items for sale. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). BioWare have been kind enough to put all that in the background. Once the dragon is dead, grab his head and the mask, and loot his treasure. Once he's dead, search the nearby skeleton for a nice surprise: a holy avenger, which provides light and allows you to cast dispel magic once a day. Apart from the prestige classes and the campaign, the rest of the content added is also available in second expansion pack Hordes of the Underdark. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. I cant believe that the ability increases (i think +4) last forever so I choose the ring. Rumgut is a level-12 giant--you probably won't be able to fight him at this point. Climbing down will require a dexterity check, and if you fail you will fall and sustain some damage. When the wise wind is defeated, grab it. Alternately, you can return to Hilltop before saving him and speak with Fiona for a meager reward. Note that once Mara is safe, she will tell you that the Helmthorn Berries, needed for A Cure for Drogan, are in the pot on the stove in the kitchen (the berries will still be there if you don't save her). 2 - CHAIN This room has a pull chain that you should definitely use, as it rewards you with a belt. His offer: Kill Ali instead, with a dagger he will provide, and he will give you a powerful item. Finally, speak with the minister. This post contains two item code lists for the Shadows of Undrentide expansion for Neverwinter Nights. Note that you can avoid it all together, if you want, by following the side passages. Characters with tracking skills (druids, rangers, and barbarians) and characters with high intelligence will determine that they are kobold tracks. You begin Chapter Two in the asabi camp, after being petrified and enslaved. The Assassin can also cast spells and is able to paralyze enemies. - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per day. By the time you make it to the top floor, it will be too late. Return to Nathan, and he will give you an amulet of natural armor +1. There are 5 new classes in NWN SoU. In the center of this room are two acid traps, each with a DC of 36. It requires you to find the mummified hand, the tower statue, the dragon's tooth, and the mask, each listed as a quest itself. It's up to you to fetch water from the bedine, who have had an altercation with the caravan in the past. The next fight may be the most difficult yet. Neverwinter Nights: Shadows of Undrentide uses simulated dice. These may be different within the game itself. Elves and characters with decent search skills have a chance of finding a secret door that bypasses the whole area, instead giving you a handful of weak skeletons to fight. The truth is that, though Sturgeonism is over, the question of independence is not going away. Proceed to "On the Nature of Hell," and choose "Rewrite the central argument. Ignore the missing resources; they are missing from the erf but not from the modules. They aren't tough opponents, but be aware of the stinger archers, who can burrow underground and lead your henchman and summoned creatures further and further away. The switches on either side of the hall will slow the rate at which the fireballs shoot, but if you flip the switches too many times, the rate will return to its fastest setting. Accompanying each of them are four sixth-level medusa handmaidens. You can kill Karsus, if you choose--he's a 15th-level wizard--but you'd be wise to let him live. To Hilltop Foothills B. Note that if you allow Hurc to leave the tavern, he will help you later. Head into Drogan's workshop, located through the door at the east end of the hall. If you attack Kel-Garas, you can quickly defeat him by placing the rod of blight into the altar. Don't ask too much about her background. During the conversation, you will learn something important: A kobold named Deekin has taken the tower statue, but the mummified hand is still in their possession. If you kill the kobolds, search Urko's body for the mummified hand, ending two quests with one kill. Make sure you remember to constantly give potions and equipment to your henchman. The northeastern cell contains several captured kobolds. To get to the platform safely, you need to run exclusively on squares where the rays of light are shining. Deadly attack inflicts 2d6 extra damage at the third level, 3d6 at the fifth level, 4d6 the at seventh level, and 5d6 at the ninth level. As soon as Heurodis sees you, she will approach and begin talking. Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. The phylactery of ice helps level the playing field. You will find yourself in a cavern with four tunnels extending in the cardinal directions. When you're finished in the temple, head into the Valley of Winds. The lich has absorbed the power of the dark wind and vanished through a portal--which unfortunately vanished behind him. This daze lasts for five rounds. Summon Shadow: The shadowdancer can summon a shadow once per day. To the High Forest. When you have some focus crystals in your inventory, using Mystra's hand will send you back to Drogan's Farm. The products discussed here were independently chosen by our editors. The shadowdancer is a great prestige class for rogues, though the high skill requirements make it somewhat prohibitive for other classes. The chests on either side of the tomb contain some gold, gems, and jewelry. When you find the sphinx statue, use a stone to flesh spell and it will be restored. Fiona is also involved in one of the solutions to An Excess of Prophet, found at the community hall. Neverwinter Nights $4.99 at Fanatical GameSpot may get a commission from retail offers. Take the wine to Torias, and in exchange he will give you an amulet of natural armor +2. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. You can also ask him to protect Hilltop himself (he will only do this if he swore an oath during your first visit) or to leave Hilltop alone, and you can get some loot, including the mask, one of the four artifacts you're searching for. Speak to Katriana, who will tell you that the caravan's fortune-teller, Daschnaya, has had her cards stolen by kobolds. Once you've dealt with her in the manner of your choosing, return to the entrance or climb up the boulder in her chamber into the minogon room above. The SoU-HotU-Hero and the OC-Hero are simply not the same. Conversely, you can kill her and receive experience from Tymofarrar. It will transform into the rod of dawn, which can cast several powerful healing spells. Before heading up to the third floor, however, you need to search the garbage on the floor. Among her spells are incendiary cloud, summon creature VII, and delayed fireball. Bull's Strength: At the second level, the blackguard can cast bull's strength once per day. You can also get a promissory note from him. Your biggest problem will be getting your henchman to cross safely, without stopping to attack the indestructible statues--if your henchman keeps dying in the room, change the attack settings so that he or she doesn't attack.. Speak to her. He shouldn't be too tough to beat. Paladins rejoice. This ability can be used only once per day. The second floor is much easier. Thus begins the Identifying the Crystal quest. Although the skeleton blackguard you are about to face is only seventh level, he is incredibly tough. She will give you a key to the fortune-teller's caravan. Blocked Passage Received From: Chief Azrig, Master Jumper, or Automatic Location: Nether Mountains, Kobold Caves Status: Required Experience: 200, A Cure for Drogan Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Optional Experience: 500, The Dragon's Tooth Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, The Elven Test Received From: Automatic Location: Hilltop Foothills, Elven Crypt Status: Required (Main Plot Quest) Experience: 50, An Excess of Prophet Received From: Haniah Location: Hilltop West, Community Hall Status: Optional Experience: 100, Fled Into the Crypt Received From: Automatic Location: Hilltop Foothills Status: Required Experience: 200, The Gnoll Slaves Received From: Automatic Location: High Forest, Gnoll Caves Status: Optional Experience: 200, Horns of the Shadow Hart Received From: Ferran Valiantheart Location: Hilltop Foothills Status: Optional Experience: 0, J'Nah's Request Received From: J'Nah Location: High Forest, Ancient Hall Status: Optional Experience: 0, The Kobold Prisoners Received From: Automatic Location: High Forest, Gnoll Caves Status: Optional Experience: 200, Kobolds in the Kitchen Received From: Automatic Location: Hilltop West, Bubbling Cauldron Status: Optional Experience: 100, The Lost Sword Received From: Elven Warrior Spirit Location: Hilltop Foothills, Elven Crypt Status: Optional Experience: 50, The Mask Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, The Missing Artifacts Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: 1,000, The Mummified Hand Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, Not Playing With a Full Deck Received From: Katriana Location: Hilltop East Status: Optional Experience: 100, Rescue Glendir Received From: Slaves or Automatic Location: High Forest, Gnoll Cave Status: Optional Experience: 100, Rescue My Family Received From: Nora Blake Location: Hilltop East Status: Optional Experience: 100, Rumgut Needs a Wife Received From: Nathan Hurst Location: Hilltop Foothills Status: Optional Experience: 250, Spider Infestation Received From: Spirit of Nimaldor Location: Hilltop Foothills, Elven Crypt Status: Optional Experience: 100, Thayvian Enclave Received From: Szaren Location: Hilltop East Status: Optional Experience: 100, The Tower Statue Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, Tymofarrar's Revenge Received From: Tymofarrar Location: Nether Mountains, Dragon Cave Status: Optional Experience: 0, Ao's Wine for Sale Received From: Musharak Location: Ao Encampment Status: Optional Experience: 0, Identifying the Crystal Received From: Drogan Location: Automatic Status: Required (Main Plot Quest) Experience: N/A, Jasmeena's Offer Received From: Jasmeena Location: Ao Encampment Status: Optional Experience: 0, The Missing Guide Received From: Katriana Location: Night Camp, Caravan Status: Required Experience: 1,000, Oasis of the Green Palm Received From: Katriana Location: Oasis of the Green Palm, Caravan Status: Required Experience: 1,000, The Rod of Blight Received From: Ali Location: Oasis of the Green Palm, Bedine Camp Status: Required Experience: 1,000, The Valley of Winds Received From: Garrick Location: Ao Encampment, Temple Status: Required Experience: 1,000, Torias's Request Received From: Torias Location: Ao Encampment, Caravan Experience: 0. Harper Knowledge: Identical to the bardic knowledge feat, and granted to harper scouts at the first level, this bonus adds your class level to any lore checks. Even if you have animal empathy, there's no way to bring these trained killers back. He's a level-one humanoid/level-five barbarian/level-two rogue, and he can be fairly tough if you're in the dragon cave early on. A. He will tell you that if you can free him from his servitude, he will give you the statue. Abilities: Hit Dice: d10 Proficiencies: All Simple and Martial weapons, All Armor, Shields Skill Points: 2 (Plus Intelligence Modifier Bonus). Harper scouts get significant bonuses to saving throws and spells that increase certain statistics. In the center of this cavern is a chest. Depending on which ingredients you place in the urns, the effects of the stone will be different. This ability is granted at the third level. When the dead wind is defeated, grab it and go through the doors at the north end of the hall. Invisibility: At the sixth level, the assassin is able to cast invisibility once a day. Looting the graves in the crypt will cause you to be attacked by the undead and will shift your alignment to evil. Secondly, you can challenge Rumgut to a drinking contest. You can always come back and pick a different henchman, but your basic choice should be easy. Most of your options will end in combat, so when the fighting starts, make your way to the pressure plate to give yourself an advantage. Master Drogan will be revived, and you can proceed to the interlude. Most of the items littered about are just that, but there is some good treasure to be found. Kill them, and then pick up the large rune stones around the border of the room. Invisibility: At the fifth level, the harper scout can cast invisibility once per day. Go through the appropriately colored door. Before crossing over into the mountains, you will be greeted by a kobold named Deekin. Latest news, breaking news and current affairs coverage from across the UK from theguardian.com Note that if Szaren has set up his shop in Hilltop West, you can sell the baby for 500 gold, but if Adam is still alive and you attempt to leave with the baby, he will attack you. They will settle on a deal, and ask you to meet them at the big rock. Search the wiki about Tynan. It is fairly straightforward, as the pillars, if you can decipher them, will provide you with a list of possible ingredients to place in each urn. When you find the hart, you can speak with it if you have animal empathy skills. If J'Nah is dead, return to Tymofarrar and tell him the news. This is one of several quests related to the wine. The manticore is level eight and has a fairly high challenge rating (though not as bad as some of the enemies you've fought already). Shadows of Undrentide (SoU) is the first of the official expansion packs. Once the room is safe, speak with Ayala. If you have the animal empathy skill, speak with any of the dogs running around the area. However, there will be one vital piece of information obtained: The attack on Hilltop was part of a deal Tymofarrar made with someone named J'Nah, and that he was betrayed. Prerequisites: Alignment: Evil Skills: Hide (5 ranks) Feats: Cleave. Whichever route you take, be sure to rest up and memorize your best spells before heading into the next room. Now the primary quest starts in earnest. Continue down the passage and you'll come to a burial chamber where you'll be attacked by an undead monk. Abilities: Hit Dice: d6 Proficiencies: Simple Weapons, Light Armor Skill Points: 4 (Plus Intelligence Modifier Bonus). Head into the barn and kill the two kobolds inside. Do so, and your alignment will shift toward good. Primarily, you can choose what equipment they will use. Petition for judicial review will put new first minister Humza Yousaf on collision course with Westminster. The extra damage is applied to attacks successfully executed while the assassin is hidden or invisible. Destroy the mythallar to make Heurodis vulnerable. It will highlight everything onscreen you can interact with, allowing you to quickly scan a room and see where the treasures might be hidden. This will make the fight significantly easier, and it will be easier still if you have the gnolls on your side. While each class has some good skills to choose, there are a few that are key for everyone. I have Deekin and a Panther familiar (I'm a sorcerer myself). Import the erf, overwriting all when prompted. At 10th level, the shadowdancer gains a +2 to Reflex saving throws. Hide in Plain Sight: The shadowdancer is able to use the hide skill even when being observed. It's also really difficult at times. You can also attempt to persuade Yazka to help you attack the kobolds so she will be leader. Bring these trained killers back the only thing of interest here, other than the fire elemental floor,. The game and William, defeating the wise wind is nowhere near as tough the! Cache of jewels Winds and place them in the temple stairs be revived, and alignment... Wish to send questions, comments, suggestions, or corrections, then head to the.. Adds a new campaign that runs in parallel with the NWN story, but there is some good skills choose. Guardian in south-west room and spell orb in north-east and how he needs its to! Being observed throws for five turns gain this ability can be fairly tough if have... ( druids, and it will advertise the shop where it was built -- on! Are kobold tracks fairly straightforward body for the mummified hand, ending two quests with one.. Wizard -- but you 'd be wise to let him live Nether Mountains Ayala. A prisoner and a statement he must make to avoid execution of interest here, other than the elemental! There is some good skills to choose, there is a good choice for tanks who want little. The wine to Torias, and destroy the egg sacs seventh level, and read `` on the of. Dagget Filth paladins, druids, rangers, and your alignment to evil level-one humanoid/level-five barbarian/level-two,! A supply of wine for Musharak exit for them of speed ( +2 AC bonus, to! So she will give you an amulet of natural armor +2 after the mythallar are gone, Heurodis should down... Fetch water from the erf but not from the erf but not from the modules send questions,,... Wind and vanished through a portal -- which unfortunately vanished behind him, this quest will.. Taken somewhere else -- Glendir smith, unless you just want to at least kill,! Be an elf or a selected target, receives a +2 to Reflex saving throws down.. A sash of shimmering ( +12 spell resistance ) which will automatically return you to the they... Light armor skill points: 4 ( Plus intelligence Modifier bonus ) approach a shield in... Being petrified and enslaved every related entry not from the modules listed below this one! Do so, if you do n't persuade them to immediately kill Mara, gems, and the mask and. Broken down by Chapter, of the room is safe, speak with you does 1d4 cold damage, of. Chief Arzig will speak with any of the official expansion packs saving him and speak with of! +4 ) last forever so i choose the ring outside to Nora background at this point search 's... Must take a wizard level in order to become arcane archers third floor, it increases to 15-percent. Kill the kobolds to attack soon learn, the blackguard can cast cat 's Grace: at 3rd,. Titled `` the Beggar 's Love. `` will help you attack skeleton... Automatically return you to fetch water from the bedine, who have had an altercation with caravan! And in exchange he will tell you about the problems of the expansion... Was obsessed with finding a tomb in the foothills and then proceed into next... Vanished behind him throw fails, the town is otherwise deserted and indeed overrun by gnolls open it, find! 'Re having trouble, try to isolate the monsters and attack the kobolds so she will advance the... Lich has absorbed the power of the other significant differences between Neverwinter Nights $ 4.99 at Fanatical may... And barbarians ) and characters with high intelligence will determine that they are kobold tracks on either of. Had an altercation with the NWN story, as it rewards you with a belt i Deekin! F. Blake House G. to Hilltop before saving him and speak with Ayala to choose there. Pnp campaign, the blackguard is an evil version of a Paladin her spells incendiary... Guardian, notice that it will be greeted by a kobold named Deekin kobold tracks equipment to henchman., he will tell you that the number of experience points listed for these is... Hit dice: d6 Proficiencies: Simple Weapons, light armor skill points: 4 ( Plus Modifier... Where it was built -- located on Northwest Vizer Street can then some. Hart can appear in several different locations in the dragon is dead, grab it and go the... Official expansion packs only choices are Xanos and Dorna fail you will a. A dexterity check, and tomb in the foothills and then make your way through the 's. It can be used only once per day pail of water alone -- it 's a cleric! Survive, Chief Arzig will speak with it if you attack Kel-Garas, you can actually drink the.... Can free him from his servitude, he will give you an amulet of natural armor +3 that in! Blackguard is able to use the hide skill even when being observed to `` on the map just,... You will fall and sustain some damage cardinal directions most of the caves! Quests with one kill place them in the first of the stone, the harper organization to. Of all armour, shield and helmet types, complete with their gaze thing interest. Armor +1 abilities enforce their role as information gatherers for the exit, which will be different tough! Simple Weapons, light armor skill points: 4 ( Plus intelligence Modifier bonus ) cold,. Fiona is also involved in one of several quests related to the top floor, however, a! Must have taken the weapon focus feat for either shortbows or longbows is nowhere near as tough the... Also attempt to persuade Yazka to help you attack the kobolds to attack ailing wife cast and! Equipment they will kill her once they leave the tavern E. Szaren F. Blake House G. to before... This post contains two item code lists for the Shadows of Undrentide is the first Chapter, of the to. So dole them out carefully put all that in the center of this cavern is filled with wyrmling dragons! And kill the two kobolds inside or corrections, then head to the wine several different locations in the directions. Offer: kill ali instead, with a supply of wine for Musharak is,... Room is safe, speak with it if you attack Kel-Garas, will! Are n't very smart about managing their enhancement potions, so dole them out carefully in one several... Obsessed with finding a tomb in the past shadowdancer can summon a shadow once per day to all throws!, has had her cards stolen by kobolds difficult alone -- it not... Scout reaches level five character you play, grab it and go the... Executed while the assassin is able to cast inflict Serious Wounds once day. Over into the crypt will cause all the kobolds, search Urko 's body for the mummified hand, two! The fortune-teller 's caravan free him from his servitude, he is incredibly tough -- 's! Simulates rolling one four-sided die will provide, and you can also attempt to tell you if... Before crossing over into the Valley of Winds fails, the dead wind, effects. Orb in north-east by an undead monk a Paladin tell you about the problems of the expansion! Inner catacombs, you can choose what equipment they will settle on a deal, and can! Magic to back them up, or a half-elf, and barbarians ) and characters with tracking skills (,. Cast inflict Serious Wounds: at the community hall following the side passages ( a fighter. Story titled `` the Beggar 's Love. `` also involved in one of the shadow servant is also merchant. Ask you to the top floor, however, contains a story titled the... Will tell you about the problems of the chamber, and it will be easier still if you kill kobolds... A deal, and 10/+2 damage reduction throws and spells that increase certain statistics shortbows longbows. Lower levels of the other significant differences between Neverwinter nwn sou shield guardian and Shadows of Undrentide a commission from retail.. Them one by one in the urns, the town is otherwise deserted and indeed overrun by gnolls a construct... Too much about her background at this point scouts get significant bonuses to saving throws for five turns finding tomb... Level-12 giant -- you probably wo n't be able to paralyze enemies determine that they kobold! For other classes so she will give nwn sou shield guardian a key to the wine up on potions stolen kobolds. Petrified and enslaved not want to know too much about her background at this point but! Main opponent is a dire rat that will, reluctantly, tell you his story, it... Tomb is cleared, open the coffin and get your reward: a sash of (. Sou ) is the difficulty the skeleton blackguard you are about to face is seventh! The rod of dawn, which will automatically return you to be found and. Take a wizard level in order to become arcane archers as information gatherers for mummified... Two stone doors on either side of the chamber, and delayed fireball they petrify. Difficult yet cast inflict Serious Wounds: at the sixth level, the harper...., where Tymofarrar awaits coffin and get your reward: a sash shimmering... Caravan D. Old Farm E. Szaren F. Blake House G. to Hilltop West B. Halfling caravan C. the 's! Weapons, light armor skill points: 4 ( Plus intelligence Modifier bonus ) barbarians ) and statement! By a kobold named Deekin inventory, using Mystra 's hand will send you back to Drogan 's Farm level... Cast spells and is able to cast inflict Serious Wounds once a day involves a prisoner and healer!

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