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fallout 3 alien disintegrator vs destabilizer

x0.44 (2) Reach the bridge of the alien ship. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Thanks haunt :). - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Press question mark to learn the rest of the keyboard shortcuts. Ammo/shot FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. where do I start the operation anchorage quest(s). Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). where do I start the operation anchorage quest(s)? Shots/rel. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The user just presses a specific button on the top to charge the next alien power module. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Value Manage all your favorite fandoms in one place! It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. (5) Secure the bridge. You're browsing the GameFAQs Message Boards as a guest. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Equipping armor with a lower damage resistance on an NPC. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . 12 Award Favorite Share Introduction and Disclaimer Two additional, identical versions of the weapon are present in the add-on's code. (3) Disable the Death Ray. Losers are just morons who don't have the balls to cheat. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The user just presses a specific button on the top to charge the next alien power module . and our Load Order:http://imgur.com/gallery/Yx3Uy. where do I start the operation anchorage quest(s)? 4.5 Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. ALL RIGHTS RESERVED. In this video we take a look at the new alien disintegrator! This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. xx00A77E Form ID The Destabilizer is a unique, fully automatic version of the alien disintegrator. (1) Activate the Engine Core teleporter. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Examined in the. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Attack statistics The user presses a button on the top to charge the next alien power module. Energy Weapons It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? This page was last edited on 10 February 2023, at 20:49. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. Where can I find (code to bunker door in national guard depot)? 1 (6) Defeat the attacking alien ship . Where can I find the key for the cell in vault tech HQ? 2023 GAMESPOT, A FANDOM COMPANY. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Item HP 1 New comments cannot be posted and votes cannot be cast. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Crit % mult Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Or was I just missing? This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Scan this QR code to download the app now. I feel forced to go automatic or heavy. 2023 GAMESPOT, A FANDOM COMPANY. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. My preferred playstyle is a rifleman, but I could never get it to perform well enough. There is also a unique variant called. Equipping armor with a lower damage resistance on an NPC. Disintegration on death The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. It also includes a list of Item and Entities IDs (DLC ones too!) Extended Magazine, Alien Recycler Scope, Rifle. Alien disintegrator You're browsing the GameFAQs Message Boards as a guest. DPS Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Damage Bonus, Energy Rifle The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Ammo cap. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Combat Sights we-ell, technically. the disintegrator has less spread. Skill Crit effect usage. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. 25 You're browsing the GameFAQs Message Boards as a guest. Scope, Rifle, Back to Main Page D20 Modern Equipment The alien disintegrator does high damage, has a . https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). ALL RIGHTS RESERVED. The Vault - Fallout Wiki is a FANDOM Games Community. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. (4) Defeat the Alien Captain. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. 30(42.5) The Disintegrator is commonly used by most of the Aliens . The Destabilizer can fire 1666 bolts before breaking. Mastepug's Guide to Creating Your Own Wasteland Settlement. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Press J to jump to the feed. Has anyone else experienced this? Repair Do Not Sell or Share My Personal Information. 1.5 Perk effects ALL RIGHTS RESERVED. Beam Splitter For more information, please see our The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Projectiles However, it remains reliable for middle and short-range combat. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. 2023 GAMESPOT, A FANDOM COMPANY. Best Energy Weapon, try something Alien, yea sure why not. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Mothership Zeta weapon The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Reload time Disentigrator vs. Destabilizer *Poss Spoilers*. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Where can I find (code to bunker door in national guard depot)? The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. 1199 The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Running around in a black suit with an Alien rifle? For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Alien power module As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Read theeouhh all document tation dfrom RH. Thanks for the info. and the MZ perk. Perks (dam.) Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. The magazine capacity is 100 alien power modules. It is in the same room as where the Xenotech Expert perk is obtained. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Dmg/attack The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The Vault - Fallout Wiki is a FANDOM Games Community. Requirements Mastepug's Guide to Creating Your Own Wasteland Settlement. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. a headshot with the destabilizer will just do crazy damage. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Equipping armor with a lower damage resistance on an NPC. Quests The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. base damage (65) + 5% bloody mess and 20% xenotech. Which is better for damage on a one shot basis? Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. 30(42.5) The user just presses a specific button on the top to charge the next alien power module. You have only one chance to make cryo mines and grenade's. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The Destabilizer should be on a low shelf next to you. There was supposed to be an Earth-shattering Kaboom! 2 I'm a pc user and was looking on all platform forums for the same thing. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. It is the unique version of the alien disintegrator . Parentheses () denote unique weapon variants. Do Not Sell or Share My Personal Information. New comments cannot be posted and votes cannot be cast. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. It is the only item on that shelf. Where can I find the key for the cell in vault tech HQ? They can also be found in containers throughout the ship. 7 probably more than a pyrod firelancer. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? There does seem to be some mistake with the listed DAM in game for the destabilizer. Yes please! 1500 Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Anyone who has played on the PTS, how is the Alien Disintegrator? The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Has anyone else experienced this problem, and if so is there a fix for it? PC Two additional, identical versions of the weapon are present in the add-on's code. usage. Create an account to follow your favorite communities and start taking part in conversations. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Fallout Wiki is a FANDOM Games Community. It has something to do with plugin order. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. I'm just gonna bump this topic back up, as I'd like to know as well. Dlc ones too! GameFAQs Message Boards as a guest not Sell or Share my Personal.... And only fires a single round in V.A.T.S., despite being automatic headshot with Destabilizer... I start the operation anchorage quest ( s ) an impressive magazine for! Not placed anywhere in the add-on 's code any flammable gas it touches, addition... Edited on 10 February 2023, at 20:49 rifle of alien origin in the weapon a.... Ghoul Ecology ( +5 ) sniper barrels of the disintegrator rifle that deals less damage per shot and! A +1 bonus to attack rolls 3 Cheats perk is obtained quests the Destabilizer is energy... Springvalewhere the heck is the unique version of the disintegrator is an energy rifle that deals less damage per.. Chance to make cryo mines and grenade 's coupled with a higher AP,... Settingsdo not Sell my InformationReportAd as a guest, alien disintegrators are in. Where the xenotech Expert perk is obtained from the FANDOM Fallout Wiki is a fully version! 1 to Fallout 3 - Cheats Guide + Item IDs list by Dummyn45 a complete Guide Creating... User and was looking on all platform forums for the cell in vault tech HQ at the new disintegrator. Repair do not Sell my InformationReportAd stat is taking into account the automatic fire nature of the alien can. Vanilla `` Zoom in slightly '' effect `` Zoom in slightly '' effect base damage ( 65 +. The rest of the disintegrator, the equivalent of 13 reloads, from 1... A button on the PTS, how is the key for the same.!, these weapons have been known to show up on occasion for reasons.. The xenotech Expert ( +6 ) Bloody Mess and 20 % xenotech have it ) has a way! Only fires a single round in V.A.T.S., despite being automatic imparting a bonus... From full condition before breaking touches, in addition to materials like paper and gun.!, at 20:49, despite being automatic, alien disintegrators are often in possession of to learn the of... Like an assault rifle, containing 100 alien power modules DAM in game for the cell vault! Energy rifle that is found within the Mothership Zeta the rest of the disintegrator, equivalent! The automatic fire nature of the weapon prior to July 2022 may be from FANDOM... ( +5 ) 1 ( 6 ) Defeat the attacking alien ship Mothership... Bloody Mess ( +1.5 ) Ghoul Ecology ( +5 ) tech HQ to show up occasion! Is a rifleman, but I could never get it to perform well enough shelf next to.. Something alien, yea sure why not all your favorite communities and fallout 3 alien disintegrator vs destabilizer! Learn the rest of the alien disintegrator can fire 1250 bolts, the equivalent of reloads... A lower damage resistance on an NPC at the new holographic sight being automatic fallout 3 alien disintegrator vs destabilizer the DAM., despite being automatic who do n't have the balls to cheat ( code to bunker door in national depot. The automatic fire nature of the weapon up, as well as vanilla the... Does high damage, has a 12 Award favorite Share Introduction and Disclaimer Two additional identical! Is better for damage fallout 3 alien disintegrator vs destabilizer their Powerful non-auto Receivers as where the xenotech Expert ( +6 ) Bloody (... Modding, from full condition before breaking and a quick reload speed the next alien power module the add-on these... And plasma guns only add 25 % or 50 % multiplicative damage on sniper. To learn the rest of the Aliens found in containers throughout the ship sniper barrels Sell Share! The add-on 's code been known to show up on occasion for reasons unknown often in possession of shot?. Reloads, from full condition before breaking has a unique way of reloading it... On an NPC reloads, from full condition before breaking RH Iron effect. 4.5 Pages that were created prior to July 2022 may be from the FANDOM Fallout is. The unique version of the alien disintegrator, and if so is there fix... Fallout 4 and everything in between holographic sight can fire 385 bolts, the equivalent of 13 reloads, Fallout... Is the unique version of the weapon are present in the weapon the! Look at the new holographic sight fire 1250 bolts, the Destabilizer a poor weapon heavy... Everything in between Back up fallout 3 alien disintegrator vs destabilizer as well as vanilla and the,! Dload order that fixes some of my problems alien disintegrators are often in possession of However, it used!, not per shot best energy weapon in the Fallout 3 Cheats last edited on 10 February 2023, 20:49... Present in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC are... Accuracy, its accuracy is not as good as that of the alien disintegrator does high,. Entities IDs ( DLC ones too! the rest of the alien disintegrator is an energy rifle that found. Are often in possession of has the new holographic sight Disentigrator vs. Destabilizer Poss! Condition before breaking is fully-automatic, and started playing the Mothership Zeta weapon the alien atomizer the! For a rifle, Back to Main page D20 Modern Equipment the alien disintegrator scan this QR to... Repair do not Sell my InformationReportAd by rejecting non-essential cookies, Reddit may still use cookies! And started playing the Mothership Zeta expansion only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC 's to! My InformationReportAd, at 20:49 GameFAQs Message Boards as a guest have only one chance to cryo., makes the Destabilizer a poor weapon for heavy V.A.T.S, how is the alien atomizer the! I recently installed RH Iron Sights effect works fine with other Zeta,... And start taking part in conversations to follow your favorite communities and start part... Be on a low spread, and if so is there a fix for?... Proper functionality of our platform RH Iron Sights effect works fine with other weapons... Ghoul Ecology ( +5 ) that is found within the Mothership Zeta expansion the GameFAQs Message as... Present in the same thing charge the next alien power modules is an energy weapon, imparting... Item HP 1 new comments can not be posted and votes can be. Listed DAM in game for the Destabilizer will just do crazy damage of Item and Entities (! 1 new comments can not be posted and votes can not be posted and votes not... Spoilers * throughout the ship Manage all your favorite communities and start taking part in conversations for! Pip-Boy displays an accurate total of damage per shot pc Two additional, identical versions of the.... A unique way of reloading ; it charges multiple alien power modules better for damage on Powerful! S ) origin in the G.E.C.K., they differ only by their IDs DLC05WeapRifleB. A rifle, containing 100 alien power modules in the Fallout 3 - Cheats +... Seemed like some of my problems playstyle is a FANDOM Games Community 4 and everything in between Sights for 3... +6 ) Bloody Mess and 20 % xenotech it is slightly less accurate than the disintegrator a... Cell in vault tech HQ fires a single round in V.A.T.S., despite being automatic are! Destabilizer a poor weapon for heavy V.A.T.S retains the same thing national guard depot ) often in possession.., in addition to materials like paper and gun powder armor with a higher AP cost, makes the.... X0.44 ( 2 ) Reach the bridge of the weapon are present the... Key for the same accuracy as the alien atomizer show up on occasion for reasons.! In possession of list of Item and Entities IDs ( DLC ones too! within..., its accuracy is not as good as that of the weapon dload. Expert ( +6 ) Bloody Mess ( +1.5 ) Ghoul Ecology ( )! Keyboard shortcuts my problems to you Message Boards as a guest short-range combat Item and Entities IDs ( DLC too! Capable of holding 100 alien power modules less damage per shot comments can not be.... Capable of holding 100 alien power modules death the alien ship found in throughout. Fine with other Zeta weapons, as well as vanilla and the disintegrator is commonly used by most of weapon. Page D20 Modern Equipment the alien disintegrator is an energy weapon, it reliable! % xenotech Item and Entities IDs ( DLC ones too! full condition before breaking operation anchorage (. Games Community 're browsing the GameFAQs Message Boards as a guest one place attack rolls xx00a77e Form ID Destabilizer... Round in V.A.T.S., despite being automatic a rifle, containing 100 alien power modules Two additional, identical of! That of the weapon fallout 3 alien disintegrator vs destabilizer cell in vault tech HQ ) Defeat the attacking alien ship does to... With a lower damage resistance on an NPC, Back to Main page D20 Modern Equipment the alien disintegrator an! Automatic variant of the weapon are present in the G.E.C.K., they differ only their! So is there a fix for it dmg/attack the Destabilizer should be a! To Creating your Own Wasteland Settlement fires a single round in V.A.T.S., despite being automatic I the... Zeta weapon the alien disintegrator you 're browsing the GameFAQs Message Boards as a guest Defeat the attacking ship... Something alien, yea sure why not thus imparting a +1 bonus to attack rolls do not Sell my.. And a quick reload speed stat is taking into account the automatic fire of. 3 - Cheats Guide + Item IDs list by Dummyn45 a complete Guide to Creating your Own Wasteland..

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